Class_name = "CBatchExplosion"
object_name = "HE_272mm_100kg_50kg_water"

//  /,   =50,   100,  272

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_water.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Water_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=4				//   
AnimationTime=4			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=59.7	//    ,   
TNT_equ=50	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	165,82719,	0,165439
ArmorFoug=3.1,-1,	4,1825,		0,3649
ArmorFoug=13.4,-1,				0,193
ArmorFoug=26.4,-1,				0,50

//  
ShrapnelQuantity=11238
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,1171,	105,122,	84,305,	0,488
ArmorShr=5.9,998,	60,89,		48,222,	0,355
ArmorShr=29.9,501,	5,22,		4,56,	0,89
ArmorShr=59.7,246,						0,22